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Development of a Wizard hero from the Haven faction.

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Avl8
My initial build was as follows:
1. Logistics - faster movement = faster achievement of goals
2. Healing - without healing, there are many losses; it's a must-have skill
3. Regeneration - to heal while Healing is on cooldown
4. Magic Affinity - +30 mana means more healing and more mana regeneration
5. General Healing - simply gold for sieges
6. Learning - so that the second and third heroes immediately reach level 5

After level 6, there are a number of situational skills, for example, Pathfinding (faster movement on rough terrain!), Plunder (more actions!) and Ambush (our troops move first more often).
The main thing is to start saving skill points for level 15 around level 12, and rush to get it.

That's the setup. I wonder how clerics are performing in duels and scenarios these days.

Magic Affinity is a completely useless bonus of 30 mana; it's not needed for spells costing 40+; we increase the amount of mana with artifacts throughout the game. Why do you need Regeneration? I always level up a light healer, which gives me excellent resistance with a bonus to initiative and a pretty good resurrection. As for Logistics and the like, it's generally a matter of taste; I level up Logistics last, especially now that there are so many possible teleports.
I haven't lost a single battle with a light healer in duels; I haven't had time to play in regular battles yet. :)
And yes, you have interesting battles that last 3 turns, considering that in the Campaigns, they can last much longer than 10
Аксиома Коула: Общая сумма разума на планете - величина постоянная, а население растет...
Асха все обращает на пользу... :smile16: