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Interportal - autumn 2011 The battle of sites - autumn 2011

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#167
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vs-LoH
10/29/2011 numOne (blue, swamp, Wistan, Wistan) def Fank (red, castle, Valeska, Crag), balance, 141

It turned out to be an interesting game, with an epic final battle!
Since the opponent was closer to the treasure, he was the first to get to it, even though it was all on sand. Kage with expert pathfinding didn't mind. In turn, I took all 3 of the opponent's castles and 2 more neutral ones, building +1000 in each, and I plan to build archers soon and upgrade my 8 angels, which I gathered from the native spawns. For the entire first half of the third day, the opponent doesn't make a move. Fast Wistan (boots of speed + gloves) gathers everything within reach. I was already relaxed, the entire map was under my control, how much could Crag gather on the sand in such a short time? But no, on turn 137, he sets up camp one day's march from the Necropolis. I check with a scout: I don't know how, but he hasn't lost almost any of his troops there, and as a bonus, he has 87 ducks and 25 mana left! :smile07:
On the next turn, I have to intercept him at all costs, not letting him replenish his mana; all my hope is on the lizards and that there is no mass haste.
I sell everything on the markets, buy out almost everything for 0, build a Guild of Mercenaries 2 in the Necropolis (where I plan to buy out and attack), hoping for blindness, but there's nothing, in the neighboring quest town, they gave me another 60 gnomes, I attack!
Wistan (11 11 7 8 (56)) Exp. shooting, defense, offense, earth.
130 gnomes, 8 angels, 18 ducks, 14 griffins, 60 gnomes, 60 goblins, 38 flies.
Crag (13 8 5 5 (25)) Exp. offense, shooting, earth.
87 ducks, 1 angel, 90 marksmen, 8 unicorns, 16 ogres.
Immediately slow him down and pray that there is no mass haste, no - excellent! He also slows me down, and it begins. The lizards take out half of the marksmen, and on the next turn, they join the ducks under a blessing. The opponent, in response, casts haste on his stack, and my 18 ducks fall. Then we carefully calculate the turns and cells, and it turns out that all my support units are killed, except for the flies. On my turn, the ducks (already without haste) join the lizards. The opponent is already out of mana, the flies move - immediately haste on the lizards, and after breaking through with the flies, I release the archers. On the next turn, another slow, and a massacre! The opponent surrenders! Victory by a hair, whew! :smile44:

Thank you for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.