As an alternative, you could implement a system where using a non-deterministic ability repeatedly would provide a clue. Something like, "his buddies messed up and gave him away."
And by the way, Hos, don't you want to play?

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As an alternative, you could implement a system where using a non-deterministic ability repeatedly would provide a clue. Something like, "his buddies messed up and gave him away."
And by the way, Hos, don't you want to play?
