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Great Fantasy or Space Opera

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#13
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Katrine
Might and Magic. World of Xeen

Developed by New World Computing
Released: 1992.
How to obtain: It is created by merging the fourth and fifth parts. It seems that simply installing both games on your computer is enough.
Purpose: It is the most important game in the series because it establishes the connection between the world of Might and Magic and the world of Heroes.
Story connection: Xeen has become a normal, spherical planet, ruled by Queen Kalindra and Prince Roland, whom you saved from the clutches of the cyborg sorcerer Sheltem and his skeletal assistant, Lord Xeen.
But nothing lasts forever, especially not under the moon of Xeen. Some centuries passed, and a new war for power began. During this bloody conflict, Lord Ironfist seized power (this war is depicted in the game Heroes of Might & Magic 1).
The conqueror ruled for a long time and seemed to be happy. But his time came, and he died, leaving the throne to his sons, the "good" Roland (not to be confused with the one from the World of Xeen game) and the "bad" Archibald. As usual, the children could not get along, and a new war began, leading to a new game – Heroes of Might & Magic: Succession Wars. Of course, the good guys won. The guild of necromancers was disbanded, and Archibald, who had patronized them, disappeared somewhere.
Roland was happy and began to rule as a full-fledged king.
Consequently, the following terms were introduced:
Xeen - now the unified world of Might and Magic
Enroth - the kingdom of the Ironfist Dynasty (and the continent of the same name)
Erathia - the continent of Xeen (also known as Antagarich) and, accordingly, the kingdom of the same name, under the rule of Katrine Gryphonheart (formerly her father. See Chronicles of Tarnum, Part 1 and Part 2).
Zhadam - the 3rd continent of Xeen.

Enroth, Antagarich (Erathia), and Zhadam are not continents of Xeen, but of Enroth; they are different planets! Don't confuse them!