Auto-translated
We played many Alliance vs. Necropolis duels with friends and concluded that the Alliance is overpowered because:
1. Resurrections:
* Vestals (2)
* Seraphs (2)
* Racial ability
* Light magic (area of effect and single target)
* Earth magic (area of effect and single target)
The Alliance is simply unkillable – no other race has as many resurrection abilities.
2. Invulnerability
3. I would like to highlight light magic separately:
* Aura of Retribution 3 – it’s very annoying when it’s on the Seraphs, and they keep attacking Necromancer damage dealers.
4. Alliance archers – with a hero who has a bonus for them – are a real problem; you always have to watch out so that fewer stacks are exposed to them, or take them out immediately.
5. Gleaming weapons are simply a terrible weapon – massive damage + spell removal + unreturned attacks (with reinforcement and constant resurrections, they are unkillable).
6. Guardians, despite their low level, are quite dangerous due to their ability to buff nearby friendly troops (if you keep them next to 2 high-level stacks, it becomes pointless to attack those 2, and in general, you can buff anyone, but the main thing is to protect 2-3 units – this is more effective)