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#19
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Participant
1. GvozD
2. Human
3. 25 years old. Height - average, build – ordinary. In general, nothing remarkable. Only the gaze, always wary and attentive to every detail, betrays a seasoned warrior ready to take up arms at any moment.
4. At first glance – an ordinary townsperson – a craftsman. A worn shirt, frayed trousers, scuffed boots; on his head is a rag headband, like those worn by blacksmiths to keep sweat from blinding the eyes during work; few know that beneath it lies a circular scar from torture. Under the shirt is a light chainmail, inconspicuous to a stranger's eye; it was once gifted by dwarves for saving their children from lizardmen in a Dungeon. They forged it with gratitude, so they spared no runes for its improvement. In the cold, it warms; in hot flames, it absorbs heat and stores it for future times. At the belt is a short sword, forged by himself. The dwarves taught him a few things; in battle, the blade erupts flame in a directed beam of such power that he did not even dare test it on his own chainmail. On the belt, in a small pouch, is an inconspicuous irregularly shaped stone. Three days ago, a fellow traveler asked him to deliver it to a mage in Al-Taren.
5. More of a LN. By nature, a legalist. It does not matter whether laws bring harm or benefit (after all, everything is relative and it is not for us to judge, that is what sages are for), everyone must obey them. The primary law is one's own word; even death does not exempt one from its fulfillment.
6. Born and raised in a village on the outskirts of Irrilot. When I was 17, the village was plundered and effectively destroyed by a band of marauders. The people in the village lived peacefully, so they could not offer much resistance. Most were killed, as were all my kin; the others scattered to similar villages or went to the city to earn a living. I found work as an expeditionary for a merchant. Once (about six years ago), my caravan was plundered on the way to Wolfjord. With the meager remains of the goods, I arrived in the city of dwarves. The word I gave to the merchant obliged me to return with the goods, but what could I trade for them, since I had almost nothing left? Thus, I remained as a guest of the dwarves for long three years. With the money earned from selling the remaining goods, I bought a small forge. I must say the dwarves treated me quite well, especially after they realized that I am a man of my word (though because of this I am not very talkative, but among dwarves this is only welcomed). For more than two years, I studied their craft. I must say that their forging has little in common with the human concept, and that is the whole point. By the end of the third year of my stay in Wolfjord, I was finally able to acquire the goods I was supposed to return to the merchant and set out on the return journey. After settling accounts with the merchant, I set out on a free journey. In those three years I spent with the dwarves, I realized that the world is very diverse and full of secrets. My visit to the city of elves, where I stayed for about a year, taught me to listen and hear; it turns out humans simply do not understand how to do it. There is a sea of information in every sound. Now in conversation, I easily hear lies, joy, envy and much more, which I could previously only guess intuitively. Sometimes I even hear a faint whisper of Nature, although I understand it very poorly. It is so ancient that even the elves no longer know how to link it with our language, so it is incomprehensible to anyone but them. However, elves are a frivolous people, and that is not to my liking, so I left their hospitable home. And now my path leads to Al-Taren; I wonder what the mages can share, and more importantly, what they will want to, and if they will want to at all?
7. Al-Taren

Level 4
Martial Arts - 3
Defense - 2
Wisdom - 1
(unallocated skill points - 0)

Spells:
none


Skills:
forging runic artifacts,
elven hearing (see biography).

P.S. Equipment: fire sword (character sheet), fire protection chainmail (character sheet), unusual stone (character sheet), minor magic cloak of invisibility (RPG post 1213), absolute ice protection shield (RPG post 1614)
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