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Heroes 6 - Discussion

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#6345
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I really didn't like the tutorial mission. Not the plot, not the balance, but the mechanics themselves. At the beginning of the map, very little is available, you can't even view the hero's profile. The ability to wait appeared only in the middle of the map. I invested all the earned development points, but only on the second mission, as only one skill branch was available.
Who designs a tutorial like that?
The fact that the camera doesn't rotate like in Heroes 5 (you can turn it, but it always returns to its initial position) sometimes created problems, as the hero's figure would obscure something interesting, and I had to move away and only then take it.
Some people like it, but I don't really like that a strength-based hero now doesn't attack units with a sword, as it did in the demo and beta, but... well, you know.
Otherwise, everything is fine.
Except that bugs occur quite often.
Фанатское руководствo по Героям VI (spamm, alexrom66, Павлов и Magic Art): Английская (v.0.93) и Русская (v.0.93.1) версии
Арт-бук вы можете взять здесь
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