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#2757
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d-neez
Maybe this has already been discussed, but I didn’t find it in the search... on the Polish site legendyheroes.pl, in the download section, along with files like cranim.txt, HDmod, and such, there is a file called objects.txt

Objects.txt - contains all objects in HoMM3. This one is without obelisks, cartographer, hill fort (thanks to that, regulations are shortened), keysmaster's tents and border guards; adds crypts on lava, wastelands and undergrounds. Put in Heroes IIIData directory.

As I understand it, it removes obelisks, cartographers, hill forts, keymasters from generation, and redistributes their value to more useful things, adding crypts on lava. I’m curious about the attitude of our experienced players toward this file—is it worth playing with it, why isn’t it in our "Useful info: templates, maps, programs" thread and such? It seems like a useful thing; no one takes obelisks anyway, or it gives one player two conservatories and another a hill fort for the same value—would the generations be more balanced? Or is everyone just used to the standard content, and the amount of new content would feel unfamiliar for gameplay? Well, something like that )


I’ve been playing with this text file for a very long time. You answered your own question. It removes really superfluous and unnecessary stuff, which is good. I recommend giving it a try!

To Max,
If you haven’t tried using this text file, that’s no reason to call it WT-ification! There’s absolutely nothing in common with that; give it a try—it’s very convenient and a worthwhile thing!

To Dirty,
I wonder, what other complaints could there be against opponents for Inferno/Stronghold, that crypts now generate on their spawns with this text file? I think that’s nonsense. There’s no advantage in this, especially since crypts generate everywhere for the other towns too!

X-Word folks, first try this text file, and then talk!!!

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