Maybe this has already been discussed, but I didn't find anything in the search... on the Polish site legendyheroes.pl, in the download section, alongside cranim.txt files, HDmod and so on, there is an objects.txt file
Objects.txt - contains all objects in HoMM3. This one is without obelisks, cartographer, hill fort (thanks to that, regulations are shortened), keysmaster's tents and border guards; adds crypts on lava, wastelands and undergrounds. Put in Heroes IIIData directory.
As I understand it, it removes obelisks, cartographers, hill forts, and keymasters from generation, redistributes their value to more useful things, and adds crypts to lava. I'm interested in the opinion of our experienced players regarding this file: is it worth playing with? Why isn't it in our "Useful info: templates, maps, programs" thread and so on? It seems like a useful thing; no one takes obelisks anyway, or one person gets 2 cans while another gets a hill fort for the same value. Will generations be more balanced? Or is everyone used to playing with the standard content, and the volume of new content would feel unfamiliar for the game? Well, something like that )
If everyone collects everything they need quickly (equal-skill players), then in principle, everything will essentially become a mirror match. And that is not SoD. In WT, perhaps, this would be understandable...
And generally, I consider the destruction of the Hill Fort as a unit to be unjustified. Because it's entirely possible to use it if the corresponding building is constructed in a controlled castle. Thus, one can even somehow compete with or surprise heroes who have control using "uncontrolled" heroes. For example, having a long chain and having the main hero at the powerful end of that chain, with a hill fort nearby, you can buy and upgrade (purchased troops in your own castles).
Suppose on 117, while staying at a respectful distance from home, I spend the night. On 121, I upgrade uniques, buy up growth, pass them along the chain, upgrade 2 from the 1st week, and put them into 1 stack. Seems fair and tempo-efficient.