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Haven faction discussion.

#592
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Hello everyone. After playing Heroes for two days, I have a lot of questions, especially about hero development. Which skills do players choose for Knights and Clerics? The new talent tree is overwhelming. (I should mention that I don't play duels and haven't even reached level 15 with any hero yet, so I'm interested in the development up to level 14.)
For me, the optimal starting hero is the Cleric because he starts with Guardians and Vestals, which allow you to overcome many challenges without losses in the early game (I play custom maps on hard difficulty, without dynasty bonuses).
So far, my favorite unit is the Vestal. They deal a lot of damage with their healing ability. They saved me in a battle against Necromancers by taking down the Archliches. Sending them out on scouting missions under the protection of the Guardian Angel is also a good strategy when you have around 100 of them. I'm disappointed with the Knights, especially compared to the Champions in previous games. Now they are just a large, intimidating mass of units. Although their additional abilities seem very cool, like bursting into a Castle as a beam of light, bypassing closed gates, and attacking without retaliation, in reality, if an archer unit supports a core unit, the Knights will simply remain on that core unit.

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