In my opinion, offensive magic is only needed for mage heroes and only in the final mission of the campaign, where it allows you to quickly and without losses clear out neutral creatures. In other cases, control spells (Petrification or Time Stop), healing spells, and defensive spells are much more useful.
In my opinion, offensive magic is only needed for mage heroes and only in the final mission of the campaign, where it allows you to quickly and without losses clear out neutral creatures. In other cases, control spells (Petrification or Time Stop), healing spells, and defensive spells are much more useful.