Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
In H5, you simply watch how the AI conducts a battle. If you don't like it, you play yourself. In the H6 beta, I was disappointed when I didn't see this. There was a function to calculate everything automatically, you could only calculate battles with neutrals automatically, or you could calculate nothing. But it was impossible to make a choice after each battle. What about the release?
Both in the beta and the release, you could watch how the AI fights. You just don't need to choose the "quick battle" function when creating the map, but enable it in the settings.
Added 2 minutes ago Djadame
Because the hero is a mage, and without using magic, almost every battle threatens losses.
Playing as Necromancer, on multiplayer maps, you can complete the entire map on auto-battle without losses, regardless of whether the hero is a mage or a warrior, and with magic usage turned off. But with Orcs and Inferno, you will have to fight every battle)
Аксиома Коула: Общая сумма разума на планете - величина постоянная, а население растет... Асха все обращает на пользу... :smile16: