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Light magic is something completely different; it hardly depends on witchcraft, but rather on its level of development. For example, Stone Skin 1. Basics of Light gives 3 units of defense. 2. Strong Light Magic gives 6 units. 3. Skilled Light Magic gives 12 units of defense, which is quite good, while witchcraft only increases the duration of this spell in battle to 10 turns. But Resurrection and Holy Word are a different matter; they require more witchcraft, and the Ranger always lacks it because he is not a mage.
It's great when you focus on magic, and the best approach is to take Light Magic and Dark Magic. This is very effective: you cast a general slow spell on your enemies and a general speed spell on your own units. In total, the initiative of your enemies will be reduced by 60%, and if you buy an artifact ring in the shop that increases initiative by 20%, your enemies will only have 20% initiative, so you can start taking them out from turn 3:smile44:. The same applies to other spells.