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- A reference guide and manual in Russian for Heroes 3.

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Tootsie Pie
I would really like information about combat tactics, for example, from the topic "turn order in battle (/topic/5879/)," material from the Tavern, maybe also timeframes and templates for capturing key objects. This is not 100% physics, but it can be very useful (sincerely). I can work on an initial version of this section.
Recently, I clarified for myself that defense does not accumulate with each turn (there was a clear statement that it should be exactly like this; I don't remember where), but remains effective until the next _unit's_ turn (not the battle's). It would be good to add this, but there is nowhere to put it.
Regarding the turn order, the topic is interesting, or rather, some nuances when the principles of turn order are broken. Regarding defense, I read something similar somewhere, but the bonus decreases at the beginning of the next turn. As for who the AI attacks, this is a tricky question; it doesn't always go for what seems like an obvious feint (especially during castle sieges), although there are some more likely principles. But regarding timeframes and templates for capturing key objects, I think this is nonsense – everything depends on the map; how can we talk about timeframes if the object is unknown or simply not on the map? And as for templates, there are general tactical principles + the strength of the hero's army + the skill and experience of the player, and listing all possible combat templates for each type of object... well, if you have nothing else to do...(but according to Murphy's Law, situations often arise for which there is no template):smile31:
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html