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- A reference guide and manual in Russian for Heroes 3.

#543
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I would really like some information about combat tactics, for example, from the topic "turn order in battle (/topic/5879/)," material from the Tavern, and perhaps also timeframes and templates for capturing key objectives. This isn't 100% physics, but it can be very useful (indeed!). I could work on an initial version of this section.
Recently, I clarified for myself that defense does not accumulate over turns (there was a specific rule stating that this is how it should work; I don't remember where it came from), but rather remains effective until the next turn of the unit (not the battle). It would be good to add this, but there's nowhere to put it.
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