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Regarding the characteristics... An idea has emerged here.
Strength – a multiplier for the base damage (i.e., the damage of a weapon is calculated using the formula: base damage * 1.2 * strength). Base damage is the value indicated in the weapon's name.
Agility – a multiplier for the base defense (base defense * 1.2 * agility).
Intelligence – a multiplier for the base damage of spells (base damage * 1.2 * intelligence / 2).
For example, the bestiary lists the BASE characteristics of creatures... Their weapon (base damage) is equal to their level, as is their armor (a Peasant deals 1 damage and has 1 armor, while a Knight deals 66 damage and has 5
"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ