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Heroes of sword or magic?

#36
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Ment
As I understand it, is this a copy of a similar article from heroes6.ru?

No, the article was specifically written for heroesplanet.ru and websites friendly to the portal. :)

Regarding the topic:
I've been playing since the very beginning of the beta. My opinion is as follows:
1) There are a number of overpowered spells/strategies with which a mage can defeat anyone. But they are being gradually fixed. Of the overpowered spells I know, half were fixed by the end of the beta.
2) All other things being equal, a warrior with a couple of strategic spells is the strongest. For example, let's take an Orc warrior. Orcs don't have healing, so it's a must-have to take, for example, regeneration. This helps at the beginning of the game when there are few units. Tactics can be leveled up a little later for the Orcs, at the next levels (the main thing is to protect the goblins).

Nagas, Humans, and Necropolises, on the contrary, do not need healing. But for them, too, you can select a number of strategic spells. For example, slowing.
It makes no sense for a warrior to take combat magic - he will hit harder with his hand anyway. It is better to level up the necessary shouts and parameters.

In general, the tactics of combat change significantly depending on the choice: blood or tears. At first, you don't realize this, but when, by the end of the game, you have leveled up the "tears" skills, it is often simply stupid to fight with "blood" skills. And the hero also acquires interesting spells that replace those in the arsenal. For example, for a Tears mage Naga, it makes no sense to level up mass stunning spells (unless in a duel). He will have a wave that stuns everyone on the battlefield.

:smile14: