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Heroes of sword or magic?

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#23
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The point isn't that. Because of the fully developed combat skills branch, the Warrior excels at the beginning and, to some extent, in the middle of the game, especially when armies are still small. Let's say, with 2-4 units, he can handle it, but with 5-8, he'll start having problems. And the further you go, the more troops there are, and the harder it becomes for the Warrior. But the Mage, on the other hand, will be able to manipulate these large armies, and the Warrior will have a tough time.
And does the Warrior go around alone and without an army? No, I actually like answers like that.
No, thanks to the line of sight, it's not possible.
But that depends on the map. The Warrior can afford to lose 1 turn so that he can reach the Mage with his attack.
Lider1, but I'm sorry, maybe I'm a noob, but I play without the tournament edition. Instead, I have differences between Mages and Warriors and among the castles, because the hero stat growth isn't tweaked, and the difference between them is obvious. And it's a real pain for a Barbarian to get magic, yes, I can learn Wisdom and Magic, but I'll never forget when I had 17 attack, 2 defense, 2 strength, and 1 knowledge. And after that, you tell me that the Warrior will be equal to the Mage in spells, and I'll laugh.

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