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Heroes of sword or magic?

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#19
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Firstly, in Heroes 1 and 2, castles or towns of races other than the starting one appeared slightly less often, so the argument about units doesn't hold up (and even if they don't appear, what good are these hydras with 0 defense to a hero if my attack is 10!). Also, in Heroes 1, due to the absence of secondary skills, any hero could, after building a complete guild of mages, learn all spells at once, so low-level mages were mainly good for minor "harassment" (which the computer readily used) in the form of learning Storm or Armageddon - take a level 1 mage (thankfully with +3 strength), learn the spell, attack a strong hero, cast it, and that's it. And for a normal, large battle, mages clearly lost to warriors (especially if the difference in attack and defense is around 10, which is clearly visible in the first two games). Also, another plus for warriors in the first part of Heroes is that any curse placed on your unit can be removed by any positive spell cast on yourself (in Heroes 5, not every dispel or antimagic will save you from a curse if your magic power is much lower than the opponent's magic power, which gives mages some advantage).
There, the increase in health and units is noticeably less than in parts 3 and later, as are the incomes. There are simply no situations where you recruit a hundred titans for a barbarian and crush everything, while a mage casts nukes for 900 hit points. There are fewer artifacts, fewer bonuses on the map. There are no conservatories or Hives in a row of five, the capture of which is what many so-called "competitive games" boil down to. Clearing neutral creatures doesn't come down to rushing two wyverns with seventy hit points on the first day and tenting or shooting defenseless monsters in the corner with cheap archers; flying units can fly to every cell; the battlefield itself is smaller; there are fewer resources and gold, so you have to choose more carefully what to build and who to recruit. Thus, without magic, it is more difficult to maintain even a small army, especially since a knight or barbarian is better off building dwellings first, and the guild, if they even get to it, will be built not very soon. Of course, if we are talking about huge, rich maps with a lot of everything and a lot of towns, then some of your theses are correct, but then this is also true in the fifth game, and no one plays on them anyway.

Added 1 minute ago
With a full build in the Strength branch, a warrior gains immunity to magic and excellent ranged attack. With this setup, an enemy mage hero is defeated in 1 turn, and all that remains is to deal with his army.
No, thanks to line of sight, they won't be defeated in one turn.
My sword, my trusted ally, unphased by my aspect.