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Heroes of sword or magic?

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#17
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Since you can't just jump into the same utopia as Solmyr.
But encountering him in the 2nd week wouldn't be a pleasant experience either.
By the way, I think the general slowdown and speed-up are much more of a cheat than Chain Lightning or Stone Rain.
For them, you learn a magical skill, and the chance of it appearing is much lower for a warrior than for a mage.
Both warriors and mages can learn all spells, only the mage gets a small bonus to spell power.
For a warrior to learn spells properly, and not just cast a single Haste for 7 mana, he needs magical skills. Likewise, a mage can learn attack, defense, etc. The difference lies only in the specialization of a particular hero and in the characteristics, but the latter can be corrected with artifacts.
In general, the larger the map, the more effective the warrior is.
Of course, it makes no sense for a mage to run around for 3-4 months! Especially since no one plays that long.
If it doesn't involve tiny maps, attacking magic (like lightning) is simply not effective.
It's not about the map, but about the game time. And it's obvious that it's too expensive to use 500 Archons to destroy a single building, but 2-5 is very effective.
And I also want to add that warriors have a lot of artifacts that will help them defend against magic even better and destroy the mage to smithereens.
Again, you shouldn't drag out the game.
Okay, let's not touch the 4th level skills.
Funny, but in them, the situation is reversed - the longer the game, the stronger the mage. :)


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!