We restarted wholeheartedly; the opponent had one last restart left, but he decided to stay red and we began. The respawn has a Dragon Utopia, 2 external dwellings for horses and pokemons, on the road to the village and the horse external dwelling there is a block of wyverns... Only 4 bows came from 3 heroes, but plenty of pokemons spawned! In the end, I gave up on archers and went for fast horses toward the external dwelling. The scout quickly grabbed an empty Inferno village, while Gunnar trudged after the horses; on day 4 he built his own and took back the external dwelling from the lizards. Then came the splitting, champion grades, and I killed a good tray of gold golems - 10k experience. Scouts all over the respawn are clearing everything that isn't nailed down; on day 7 I place angels in the fort, Gunnar hits a pack of wyverns for Pandora hoping for gold, but there is also 10k exp there, the money bag goes to Catherine, she breaks through the guard of the second horses, but fails to enter in the last seconds: goodbye second external dwelling, Gunnar doesn't make it to the stable in time, mood drops. 121 - buyout, external dwelling taken, horses upgraded, one money bag goes to Rion, who then wastes an angel on a horde of griffins for a lvl 5 hat... The mood is foul, Gunya spends the night in the cons. The second cons fell quickly, money bags to scouts to clear various useful things like a +4 hat, papa goes home via the library through the circle for mana. I filled him with energy, broke the second cons, took it, used DD behind the library so as not to run around, but there was no one to give the money bag to :) In the end, Gunnar doesn't make it into the hut for free wisdom and takes it via level-up at the Dragon Utopia guard; the mini utopia is fought easily and without losses, papa spends the night home on an archangel. Trade, grade, and a minus horde of black knights into the sand; scouting the land says that the opponent is right next door and hasn't been in the treasure zone yet... I grabbed what was nearby, losing 2 horses for nothing to bulls, took back the angel portal and settled in the sandy castle. The opponent checked with a scout but didn't attack. Took a fresh angel for grading, returned him to papa, killed the scout and rushed over to visit. Turbo Gunnar reached the capital; hydras are built in the Stronghold there, no one is around. At 126 Gunnar reached Tazar with a pack of wyverns, 4 hydras and an angel. 7 archs with support and a blast for 2k+ rolled in. Thanks for the game.
We restarted wholeheartedly; the opponent had one last restart left, but he decided to stay red and we began. The respawn has a Dragon Utopia, 2 external dwellings for horses and pokemons, on the road to the village and the horse external dwelling there is a block of wyverns... Only 4 bows came from 3 heroes, but plenty of pokemons spawned! In the end, I gave up on archers and went for fast horses toward the external dwelling. The scout quickly grabbed an empty Inferno village, while Gunnar trudged after the horses; on day 4 he built his own and took back the external dwelling from the lizards. Then came the splitting, champion grades, and I killed a good tray of gold golems - 10k experience. Scouts all over the respawn are clearing everything that isn't nailed down; on day 7 I place angels in the fort, Gunnar hits a pack of wyverns for Pandora hoping for gold, but there is also 10k exp there, the money bag goes to Catherine, she breaks through the guard of the second horses, but fails to enter in the last seconds: goodbye second external dwelling, Gunnar doesn't make it to the stable in time, mood drops. 121 - buyout, external dwelling taken, horses upgraded, one money bag goes to Rion, who then wastes an angel on a horde of griffins for a lvl 5 hat... The mood is foul, Gunya spends the night in the cons. The second cons fell quickly, money bags to scouts to clear various useful things like a +4 hat, papa goes home via the library through the circle for mana. I filled him with energy, broke the second cons, took it, used DD behind the library so as not to run around, but there was no one to give the money bag to :) In the end, Gunnar doesn't make it into the hut for free wisdom and takes it via level-up at the Dragon Utopia guard; the mini utopia is fought easily and without losses, papa spends the night home on an archangel. Trade, grade, and a minus horde of black knights into the sand; scouting the land says that the opponent is right next door and hasn't been in the treasure zone yet... I grabbed what was nearby, losing 2 horses for nothing to bulls, took back the angel portal and settled in the sandy castle. The opponent checked with a scout but didn't attack. Took a fresh angel for grading, returned him to papa, killed the scout and rushed over to visit. Turbo Gunnar reached the capital; hydras are built in the Stronghold there, no one is around. At 126 Gunnar reached Tazar with a pack of wyverns, 4 hydras and an angel. 7 archs with support and a blast for 2k+ rolled in. Thanks for the game.