Auto-translated
I had a list of units that looked something like this:
1. Goblins. Ordinary foot soldiers armed with spears, not very strong. No special abilities.
Goblin Raiders. Ability: "Frenzied Horde." When gathered in large numbers, goblins transform into a frenzied horde, gaining a +1 attack bonus for every 100 goblins.
2. Orcish Throwers. Fierce orcs armed with small axes, excellent at fighting in melee and throwing them. Unfortunately, they don't have a very large supply of axes.
Orcish Berserkers. These orcs make two attacks in a row and possess the "Berserker Rage" ability. There is a 5% chance that an orc will fall into a combat frenzy. In this state, he becomes uncontrollable, gaining +2 to attack and immunity to any magic or ability that affects the mind.
3. Giant Wolf. Huge wolves that fiercely pounce on their opponents' throats, only wanting to tear them apart. But they have too many hit points. Ability: "Carnivorous." When attacking enemies made of flesh and blood, wolves restore health (50% of damage dealt = health restored). But, of course, dead wolves do not revive.
Worgs. Worgs are slightly stronger and faster than their kin. They also possess the "Carnivorous" ability. But in addition to this, after hitting a target, they retreat to their original position.
4. Ogre Shamans. These are quite strong melee fighters, wielding maces, and capable of casting the following spells in battle: Smite and Weaken.
Ogre Mages. They are not much stronger than Ogre Shamans, but more skilled in magic. In battle, they cast the following spells: Smite, Weaken, and Stone Skin.
5. Troll. Large creatures armed with tree-sized clubs, they are elite troops for melee combat. There is a 25% chance to stun an opponent with a club for 1 turn. Trolls have regeneration and fully restore health by the next turn.
Ancient Troll. These trolls are older, stronger, and fiercer than their kin. Their skin is thicker than some armor, and they can crush a person with their paw. Ancient Trolls have the same abilities as regular trolls but can stun for 2 rounds.
6. Chimera. A bizarre monster with the heads of a dragon, a lion, and a goat. The chimera has leathery wings, thanks to which it can fly quite quickly and far. In battle, the chimera breathes fire from the dragon's head, but not as strongly as a real dragon. The chimera can respond to attacks an unlimited number of times.
Gorgon Chimera. This variety of Chimera is stronger and larger, and instead of a goat's head, it has a gorgon's head. In addition to enhanced fire breath, the Gorgon Chimera has a 15% chance to additionally kill 5% of the enemy unit.
7. Cyclops. One-eyed giants, known for their strength and fury, fight with large axes. When attacking with them, they destroy 50% of the enemy unit's defense, shattering tiny armor into pieces. Cyclops have the "Earthquake" ability - by stomping hard on the ground, they stun units on adjacent squares for 1 round.
Red-Eyed Cyclops. The main distinguishing feature of Red-Eyed Cyclops from ordinary ones is the deadly ruby beam that they shoot from their eye. The beam hits all targets in its path and has no range penalty.
Goblin Raiders. Ability: "Frenzied Horde." When gathered in large numbers, goblins transform into a frenzied horde, gaining a +1 attack bonus for every 100 goblins.
2. Orcish Throwers. Fierce orcs armed with small axes, excellent at fighting in melee and throwing them. Unfortunately, they don't have a very large supply of axes.
Orcish Berserkers. These orcs make two attacks in a row and possess the "Berserker Rage" ability. There is a 5% chance that an orc will fall into a combat frenzy. In this state, he becomes uncontrollable, gaining +2 to attack and immunity to any magic or ability that affects the mind.
3. Giant Wolf. Huge wolves that fiercely pounce on their opponents' throats, only wanting to tear them apart. But they have too many hit points. Ability: "Carnivorous." When attacking enemies made of flesh and blood, wolves restore health (50% of damage dealt = health restored). But, of course, dead wolves do not revive.
Worgs. Worgs are slightly stronger and faster than their kin. They also possess the "Carnivorous" ability. But in addition to this, after hitting a target, they retreat to their original position.
4. Ogre Shamans. These are quite strong melee fighters, wielding maces, and capable of casting the following spells in battle: Smite and Weaken.
Ogre Mages. They are not much stronger than Ogre Shamans, but more skilled in magic. In battle, they cast the following spells: Smite, Weaken, and Stone Skin.
5. Troll. Large creatures armed with tree-sized clubs, they are elite troops for melee combat. There is a 25% chance to stun an opponent with a club for 1 turn. Trolls have regeneration and fully restore health by the next turn.
Ancient Troll. These trolls are older, stronger, and fiercer than their kin. Their skin is thicker than some armor, and they can crush a person with their paw. Ancient Trolls have the same abilities as regular trolls but can stun for 2 rounds.
6. Chimera. A bizarre monster with the heads of a dragon, a lion, and a goat. The chimera has leathery wings, thanks to which it can fly quite quickly and far. In battle, the chimera breathes fire from the dragon's head, but not as strongly as a real dragon. The chimera can respond to attacks an unlimited number of times.
Gorgon Chimera. This variety of Chimera is stronger and larger, and instead of a goat's head, it has a gorgon's head. In addition to enhanced fire breath, the Gorgon Chimera has a 15% chance to additionally kill 5% of the enemy unit.
7. Cyclops. One-eyed giants, known for their strength and fury, fight with large axes. When attacking with them, they destroy 50% of the enemy unit's defense, shattering tiny armor into pieces. Cyclops have the "Earthquake" ability - by stomping hard on the ground, they stun units on adjacent squares for 1 round.
Red-Eyed Cyclops. The main distinguishing feature of Red-Eyed Cyclops from ordinary ones is the deadly ruby beam that they shoot from their eye. The beam hits all targets in its path and has no range penalty.