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I didn't look at the Orc models; I didn't have time. The game is good; the only problem is that sometimes it lacks a "Captain Obvious." Seriously, there are moments that aren't immediately clear (or maybe not at three in the morning, but still). Also, the uneven difficulty is annoying; sometimes you pass through everything quite easily, and then a horde appears, with several kamikaze units mixed in, and you have to reload five or six times. Personally, I don't like the third element – you have to find servo-skulls in various places, which reveal more of the plot, but I just don't like crawling around in all sorts of holes, and sometimes there's simply no time for it. For example, I even know where the first skull I missed was located, but I realized this after the chapter with it was over. I could have gone back, but it was somewhere high up, and I had to fly there with a jetpack, but after the chapter, they took it away from me. And there's no way to go back to a previous save – hello, checkpoint system and a single save from the days of Sega and Dendy, which is my fourth complaint. And the fifth complaint isn't about the game itself in its original form; Akella, as always, "tried" with the translation. Titus became Tit, and instead of Guilliman, they have Gulliman. The voices of the Space Marines are like those of a group of 20-year-old nerds; only the gray-haired sergeant is somewhat normal; it's better not to listen to the others. The Orcs were voiced by people from the linguistics department, apparently; they speak better than the Space Marines and the Guard. And in general, once again, the translators are not familiar with Warhammer itself, so there are translation errors up to...Tzeentch!
Now, for the positives. First and foremost, the game is a slasher, and the combat is incredibly engaging. There are combos, finishing moves in the style of Warhammer, liters, hundreds of liters of tomato juice, and even a separate dismemberment model for each enemy (except for Gretchin; these little guys are torn apart immediately). Plus, there's the option to shoot if you want, and sometimes it's necessary (there are headshots, although it's incredibly awkward to do them without a sniper rifle), and a rage mode that activates when needed, not when the meter fills up, which is convenient.
The Warhammer atmosphere is conveyed quite well; in my opinion, even better than in Dawn of War. The only complaint is that once again, those who follow the Codex Astartes the most are violating it. The Primarch of the Ultramarines, the creator of the Codex, wouldn't have the Ultramarines violate it, but no, we play as them again, and not as the Space Wolves, who don't care about the Codex.
In Multiplayer, there's a lively and active combat scene; I haven't seen anything like it on my computer since Rune. Yes, you have to grind persistently (your account levels up, and weapons, etc., are unlocked), but it's worth it.
The graphics are excellent, the original sound is excellent, and the game is well-optimized. I thought it would lag on the minimum settings, but it ran everything at the maximum, except for the shadows, but who needs them?
Overall, my impressions are positive so far, and I don't regret buying it.