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Then why are you writing about the imbalanced nature of castles that you haven't even properly played with???
I think Dimych (current CIS champion :cool: ) means here that on smk there are often many contact battles, and from an early stage, which are always more difficult than those with neutrals. On Jebus Cross, moreover, the army usually gains strength very quickly, so battles can become long rather than difficult (ГО in the first week?? :D )
Because the rules weren't invented by me, but by the gaming community.... and even you have restrictions on these castles... that definitely says something, doesn't it?
I don't know, I don't know about contact battles, it varies!!!!! Sometimes a game is decided in one contact, sometimes in many, and this happens on any template!
Exactly, on Jebus the army is usually stronger, which means the requirements for actions in the first week also increase... you are contradicting yourself a bit, it seems to me :)
To me it's elementary: stronger army means larger and more complex tasks. For example, taking the Dragon Utopia in the first week (of course, as part of a very strong layout), etc.
Watch out!:smile29: