Skip to content
#670
Auto-translated
TOWN.

Admiral
Even in the harsh world of Westland, not everyone can boast that creating a living hell around them is their daily routine... It was... about ten years ago. Now the Admiral is one of the most respected people in Cheshire. I spent many evenings listening to his war stories from various conflicts.


NA
none
Special Abilities
1) Has a double vote.
2) His faith in the Mechanical God cannot be shaken.
Status
Human, Believes in the Mechanical God.

Navigator
Navigator of the "Sky Pirates". During the Platinum Wars, his squadron fought on the side of the government and was often a key force that brought victory in battles. Through their merits, the pirates earned the forgiveness of the Steamland ruler. Many years have passed since then. The "Sky Pirates" became a private organization protecting merchant ships.
The Navigator himself retired and not long ago arrived in Cheshire to find an old friend.

NA
1) "Search for an old friend" - searches for the Admiral. Upon finding him, they get to know each other and can discuss the game in private messages.
2) "Revenge" Used only after the death of the Admiral. Has the right to one shot.
3) "Rage" Used only after the death of the Admiral. Steals a vote.
Special Abilities
none
Status
Mechanoid, Believes in the Mechanical God.

Mad Rider
A hat, a chase, and an iron horse—what else does one need for happiness?

NA
1) "Stalking" Follows a selected player, and if they are killed (or attempted to be killed but saved by Robocock), he learns the killer's nickname.
Special Abilities
1) "Horsepower". 50% chance to ride away from a bandit attack.
2) "Iron Horse". When checked by an Investigator, the probability of being human/mechanoid is 50/50.
Status
Human, Unbeliever.

Reverend
Even enemies noted that Reverend Wilkins always possessed a truly incredible ability to persuade...

NA
1) "Confession" - Checks faith (faith in the Mechanical God / unbeliever / Order of Holy Knights)
2) "Conversion" Converts to the faith of the Mechanical God. Does not work on members of the Order.
Special Abilities
1) When attempting to check or convert a Monk of the Order, a shootout begins (25% both survive, 25% Reverend survives and monk dies, 25% both die, 25% Reverend dies and monk survives)
Status
Human, Believes in the Mechanical God.

Master of Mechanical Affairs (MMA)
A true master of his craft. Can repair any item.

NA
1) "Mechanics Lesson" - The target cannot act this night. Any effect other than checks has no power.
Special Abilities
1) After the NA is performed, the selected player receives a 25% chance starting from the next night to ignore any action directed at them by any mechanoid.
Status
Mechanoid, Unbeliever.

Hugh Matron
Hugh Matron is completely convinced that he is human, and trying to convince him otherwise is more trouble than it's worth... Sheriff of the glorious town of Cheshire.

NA
1) "Night Patrol" - Killing a target.
Special Abilities
1) "Dexterity" - 50% chance to survive an assassination. However, upon a successful save, he cannot shoot the next night—he is being "repaired".
Status
Mechanoid, Believes in the Mechanical God.

Investigator
The era of the Mechanical Wars has long passed, but the habit of searching for metal in a body remains...

NA
1) "Investigation" - Status check: human/mechanoid.
Special Abilities
none
Status
Human, Unbeliever

Vinta Rez
Bodyguard, friend, and... a woman.

NA
1) "Guard" - Chooses who to protect at night. If the target is attacked, she kills the attacker.
2) "False Trail" - Chooses a target at night. The newspaper reports the death of the target, but they remain alive; for the whole day, they are listed among the dead and cannot post in the thread, sending their vote to the moderator via private message. The next morning, they return to the game. (ATTENTION: due to this ability, all players can direct their actions toward "corpses")
Special Abilities
1) "Toughness" - 50% chance to survive an assassination. However, upon a successful save, she loses one of her NAs. There is a 33% chance she will kill the person who attacked her.
Status
Human, Believes in the Mechanical God.

Robocock
- And what do these pathetic little humans understand about culinary arts, mechanics, and medicine?

NA
1) "Sew on Legs" - saves a player who has been targeted for assassination.
Special Abilities
none
Status
Mechanoid, Unbeliever.

Pianist-Cracker
Is it a hobby or a job?

NA
1) "Playing Music" - blocking a human.
2) "Hacking" - blocking a mechanoid.
Special Abilities
none
Status
Mechanoid, Unbeliever.

Cheater
Friday evening, the city treasury, the sheriff, and a royal flush—a very volatile mixture, I tell you...

NA
1) "Joker in the Sleeve" - random substitution of a selected player's action.
2) "Stolen Card" - random substitution of a selected player's target.
Special Abilities
"Honest with the Law" Actions are annulled if directed at the sheriff.
Status
Human, Believes in the Mechanical God.

Adventurer
There are many mysterious and dangerous dungeons in Westland, but there are perhaps even more brave souls wishing to obtain their countless treasures...

NA
1) "Curiosity" - Compares statuses: same/similar/different.
Special Abilities
Learns part of the status of a killed person.
Status
Human, Believes in the Mechanical God.

BANDITS.

Mr. Colt
Money, money, two guns...

NA
1) Killing
Special Abilities
Ignores MMA's action
Status
Human, Believes in the Mechanical God.

Gloom
Death from nowhere...

NA
1) Killing
Special Abilities
Ignores Vinta Rez's guard.
Status
Mechanoid, Believes in the Mechanical God.

Terminator
I'll be back...

NA
1) Killing
Special Abilities
Ignores Robocock's healing.
Status
Mechanoid, Unbeliever.

Robondito Mexicano
And we are bandito, mexicano, shoot-shoot the sheriff... Robbery the train, kill-kill...

NA
1) Killing
Special Abilities
Ignores Cracker's block.
Status
Mechanoid, Unbeliever.

Joint actions of bandits:
"Ambush 1" MC+S = block, healing, guard.
"Isolation 1" MC+T = block, healing.
"Isolation 2" MC+RM = block, healing.
"Ambush 2" S+T = healing, guard
"Ambush 3" S+RM = block, guard
"Isolation 3" T+RM = block, healing.

Bandits have one kill and one joint action per night.

ORDER OF HOLY KNIGHTS.

Monk
A Monk of the Order of Holy Knights, called to bring the true faith...

NA
1) "True Faith" - Converts to the faith of the order, i.e., changes target status to OHK.
2) "Sacrifice" - Kills the target with a 66% probability if the target's status is not OHK. Kills the target if the target's status is OHK.
Special Abilities
1) When attempting to convert or sacrifice a Reverend, a shootout begins (25% both survive, 25% Reverend survives and monk dies, 25% both die, 25% Reverend dies and monk survives)
2) "Devotion" - Those converted to the OHK faith cannot kill the Monk.
Status
Human, Order of Holy Knights.

Morning Knight
Let the infidels perish in holy fire!!!

NA
1) "Retribution" - Killing.
2) "Berserker" - once per game - kills target ignoring their special abilities, and also kills all of the target's guests.
Special Abilities
50% chance to survive after an attack.
Status
Mechanoid, Order of Holy Knights.

Assassin
- I swear that tonight there will be one fewer enemy of the Order (c)...

NA
1) "Silent Kill" - Killing. 50% chance to leave evidence.
Special Abilities
1) "Escape from the Noose" Escapes his own execution.
2) "Agility" Ignores MMA's protection.
Status
Human, Order of Holy Knights.

The Order wins when more than half of the remaining players have OHK status and at least one of the trio (monk, knight, assassin) is alive.

They can perform one kill and one conversion per night.

LONERS

Devourer
Wanderer, remember: if you didn't sell your soul to the Devil profitably enough today, tomorrow he might get it for absolutely free (c)...

NA
1) "Hahahahaha!!!" - Killing.
Special Abilities
1) "Evolution" - After killing a target, one of the killed person's special abilities transfers to the Devourer.
Status
Human, Unbeliever.

Illusionist
Don't even think about looking them in the eyes...
Quite by chance ended up at the very center of events. Will have to maneuver to avoid death.

NA
1) "Trick" - act.
2) "Training" - Choose two trios of players - randomly learn one NA from each trio, each being single-use.
3) "Advanced Training" - Choose one trio and randomly learn the NA of one person in that trio, which can be used 2 times.
Special Abilities
none
Status
Human, Unbeliever.

Statistics

Welcome our newest member: Emil