This time, the map seemed too simple to me. The idea of limiting the number of computer-controlled opponents and strictly dividing territories doesn't seem very playable. And in this map, the balance is completely off. The heroes in the Dungeon are just easy targets; for example, I defeated Lucifer on the sixth month without any losses in the very first attack. The army you get at the beginning makes development easy – simply destroy everything and easily capture resources. And it continues in the same vein; only the Tower offered some resistance, while the others didn't really have a chance. In your maps, the computer-controlled opponents don't offer much resistance, but this time it was particularly noticeable.
Anyway, thanks again for the map; I haven't played Heroes in a long time, but your maps have captivated me.
Auto-translated