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Might And Magic 6 "The Mandate of Heaven"

Developer: 3DO-New World Computing (now part of 3DO)
Release Date: 1998
Engine: After so much time since the release of the 5th installment, we finally see a real revolution: stunning graphics (DirectX), all characters are detailed, excellent soundtracks, and everything is voiced down to the smallest detail. And now, it's no longer the old, good DOS, but a WIN application.
Interface: The interface is designed in the image of previous installments, but now it's simply much more user-friendly compared to its predecessors. A map has been added to the upper right corner, and it's now very easy to use spells. There is also the possibility to hire mercenaries into your team.
Plot: More than a thousand years have passed since the events of the 5th installment, and the world has descended into these domains, ravaged by elemental wars. The colonies of the "Ancients" thrived and maintained constant contact with the Center. But everything would have been fine, but the "Progenitors," defeated in the war, were very upset by this defeat. And therefore, the Demons - the Krigane, i.e., the troops of the "Progenitors," as one might guess, since nothing is said about their connection to them. Let's turn a blind eye to this so as not to spoil the overall concept of this plot and assume that the Krigane are the messengers of the "Progenitors." They attacked the remote colonies of the "Ancients," destroying and devastating everything in their path - that is their nature. The key space stations that provided communication between the colonies and the Center were destroyed, which marked the beginning of a new era - the Silence... The action of this installment takes place on the planet Enroth, which was also attacked by the Krigane. Here, the dynasty of Aynorfist has ruled for many centuries, and now it faces collapse. While the kingdom suffers from discord, the followers of the dark cult of Baa are plotting to put their adherent on the throne. Fear creeps into the souls of the subjects; they begin to grumble and doubt - have their rulers lost the sacred artifact that gives them power? Your heroes are at the gates - now they will decide the fate of this kingdom: they will face dangerous adventures in dungeons, as well as investigations into the cruel cult of Baa, and the study of the intrigues of the royal court. A very well-thought-out, non-linear plot - a lot of quests and tasks. (After completing the main space scenario, we descend to local conflicts in a very specific place - on one of the continents of Enroth)

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