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Savage grin

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#29
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This time, the map seemed too simple to me. The idea of limiting the AI opponents and rigidly dividing the territories doesn't seem very playable. And in this map, the balance is completely off. The heroes in the Dungeon are just easy targets; for example, I defeated Lucifer on the sixth month without any losses in the first attack. The army you start with makes development easy by simply destroying everything and easily capturing resources. And it continues in the same vein; only the Tower offered some resistance, while the others didn't even have much of a chance. In your maps, the AI opponents don't usually offer much resistance, but this time it was particularly noticeable.
But overall, thanks again for the map; I haven't played Heroes in a long time, and your maps have really captivated me.

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