Skip to content

Heroes 6 - Discussion

User Avatar
#5765
Auto-translated
Ment
What's wrong with powerful abilities? The main thing is that they should be:
a) Interesting
b) More or less balanced
c) There shouldn't be a situation where one ability affects a huge number of parameters, like with the knight's debuff that you mentioned as an example. One or two truly significant changes to something. It's better to avoid changing parameters (if not everywhere, then at least more often), and instead use bonuses of a different type that cannot be set through parameters (like the rain of arrows or elemental vision in the fifth part).
I agree with that. By the way, in mass magic, its effectiveness decreases by three to four times. Why? There's no point in using it then! But "Battle Cries" (a branch in the Strength skill tree) are quite effective, even in a mass equivalent. This is primarily due to its free nature :rolleyes:.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"