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Heroes 6 - Discussion

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#5763
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Strong abilities are present, and it's a shame that you have to choose them when leveling up. By the way, it should be noted that the influence of the main hero in Heroes 6 is weakened, so equalizing abilities in the average arithmetic is the most viable option.
Ment
7/100 -- not a very high probability
Ah, that's what it is! One point of morale and luck now gives a 1% chance, not 10%! I thought that such wild numbers were in spells for these two parameters! Although, 6 luck gives a fairly frequent chance of a critical hit. It's just mystical :D.

By the way, the weakness of magic lies in the high magical defense of all troops. This system used to be better. Now you even see 80% (!!!) damage absorption :(.

P.S.: Yes, I also love single-player. Although, I looked at Heroes 6 primarily for multiplayer, so as not to "spoil my appetite before the meal" with the campaign.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"