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Heroes 6 - Discussion

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#5755
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At first, I was happy to learn that Heroes 6 would have an RPG-style skill system, but the game didn't benefit from it. I would have preferred the return of the "Wheel" from Heroes 3, and levels should be gained about three times faster. But, what's done is done. The only thing is that it would then be impossible to distribute skills to the heroes of a dynasty. Otherwise, I think that Zybr sees too much negativity.

I will be able to make a final assessment of the game only when I see the entire campaign. Although, I don't know how it will look with such simplifications :(.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"