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I’ve said everything, you just didn’t listen, I don’t know what other conclusions to draw.
For you, camping isn’t a problem.
In Half-Life – yes.
You probably mentioned it half a dozen times in your WoW posts just like that.
Essentially, yes. You’re talking as if I constantly go around mentioning it.
picking RPG and sending a rocket into every nook.
Yes, there aren’t that many nooks.
Yes, hit-and-run and camping in Half-Life are two risky things, but in Half-Life it’s a noob tactic, and in Heroes it’s risky and cool, it gets your blood pumping and shows real skill.
That’s right. Hit-and-run is difficult and risky. Camping in Half-Life never pays off + it turns the game into a bore, for the reasons I’ve already mentioned three times.
almost like blasting a priest who’s AFK and 20 levels below you from invisibility.
It seems like you have a problem with that.
The picture of Picard fits your posts. You’re comparing completely different things (while not having enough skill to adequately assess certain moments). In Heroes, the Warlock is designed for hit-and-run, but no one forces you to use it; the Order is designed for dominating with ranged attacks in the early stages of the game. These are simple truths.
In general, I’ve said everything, and now I really mean it. You can continue writing posts in the style of “lol noobs are being owned by campers, lol noobs, battlehart, haha, artillery isn’t camping, but this is camping.”
Tomorrow holds no promises Except the ones we've made