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Interportal - autumn 2011 The battle of sites - autumn 2011

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WoH House Rules http://www.h3.ligaheroes.pl/regulamin.html

The following rules apply to the templates: Jebus XL 130%, 2sm4d3 L+U 130%, PC2 L 130%, PC2 M 130%, which WoH declares as house rules in a match against HW.

1. Clearing Guarded Paths
Neutral creatures guarding paths, resources, and artifacts must be cleared, even if they can be bypassed.
Notes:
- If a path is guarded by more than one group of neutral creatures, only one group needs to be cleared;
- If a zone can be accessed through multiple paths, and one of them has already been cleared, the guards of the remaining paths must also be cleared to use them;
- If an opponent has cleared the guard, the path can be used;
- Bugged paths cannot be used;
- It is allowed to take creatures from mines;
- It is not allowed to first collect resources/artifacts and then kill neutral creatures;
- If control is used, the guards must still be cleared, including the guards of paths to adjacent zones;

2. Red Rush is Forbidden
With the new growth rate, it is not allowed to attack the blue player or occupy their colored objects.
Notes:
- It is not allowed to block the blue player's path with the new growth rate, preventing them from bringing in new troops;
- If the guard in the blue player's zone is killed using an army from the new week, it is not allowed to take their colored objects or attack them, even with old troops;
- Troops from new heroes with a new army do not count;

3. Hit & Run is Forbidden
It is not allowed to run away/surrender in the first three rounds if more damage has been dealt to the opponent than they have dealt to you. Counterattacks do not count. It is not allowed to use level 3 or higher spells with heroes from the dungeon who, upon release, had a level higher than 11.

4. It is not allowed to recruit neutral creatures (except for those from the Pandora quests).

5. Necropolis
Necromancy only compensates for losses. The number of skeletons (or other creatures obtained through necromancy) is counted at the end of each day.
A player starting with the Necropolis faction is not allowed to build creature dwellings in other Necropolis factions (Stronghold or Castle) on the balance template.

6. Conflux
Only half (rounded up) of the Phoenixes can be recruited. This also applies to stashes.

7. Stashes
Only one level 7 stash can be claimed. Enemy stashes can be taken without restrictions.

8. It is not allowed to upgrade Angels or Wyverns from Conservatories and Hives.

9. Level 4-5 scrolls can be used by heroes with the corresponding wisdom level after building the corresponding level of the Guild of Mages.

10. Bugs cannot be used.
Notes:
It is not allowed to:
- reduce the number of neutral creatures - we only attack the guards of paths, utopias, and Pandora once;
- speculate with artifacts, i.e., we do not sell them at inflated prices and do not buy them at the expense of the opponent;
- use ghost heroes (heroes without troops);
- view the opponent's hero.
Exceptions: it is allowed to view income, the garrison of the opponent's cities, and the number of creatures they can buy.

11. Monster Weeks
An auto-win can be requested if a monster week of level 6-7 is generated.

12. Restarts
111 and 113
due to slow paths, not on level 1, due to having more than one city at the start, due to the absence of a fort.

13. Fort on a hill, cartographer, Grail – are not generated due to the corrected objects.txt
And if they are generated, they cannot be used.
The Polish players play with a modified objects.txt – it removes unnecessary objects (obelisks, fort on a hill, cartographer, keyholders) and adds tombs on lava, stones, and in the dungeon.

14. Pact
The attacking player retreats.

15. DD, Flight
DD is used once, and we do not fly through inter-zone guards.

On the Polish balance PC2, the rules are special:

We do not play as Necropolis.
There are no stashes – they have been removed from objects.txt.
Conservatories provide resources – crbanks.txt.
Level 1 - 3000 gold + 6 wood and 6 stone
Level 2 - 7000 gold + 8 wood and 8 stone
Level 3 - 10000 gold + 11 wood and 11 stone + 1 treasure artifact
Level 4 - 13000 gold + 15 wood and 15 stone + 1 minor artifact
Hives also provide resources:
Level 1 - 2500 gold + 4 wood
Level 2 - 3000 gold + 6 wood + 1 treasure artifact
Level 3 - 3500 gold + 8 wood + 1 minor artifact
Level 4 - 4500 gold + 12 wood + 1 major artifact

sptraits.txt - this file slightly changes the magic. There is no DD, flight, teleport, walking on water, spells on a boat, and the magic mirror has been moved to level three.