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Interportal - autumn 2011 The battle of sites - autumn 2011

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#90
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Heroes Alliance Team vs HeroesWorld

HeroesWorld House Rules:
Satyr Spider (484800548)
LeBron Spider (550279567)
Javdet 8мм6a (432146477)
Sevensan 8мм6a (335665133)

Heroes Alliance House Rules:
Klimsonbless (562455110) - panic 130% L-U 8 minutes
Inomagic (601029739) - 2sm4d(3) L+U 160% no time
Maly Farciarz (558692775) - 2sm4d(3) L+U 160% no time
Dorsaj (632265954) - balance pc2 m 130% no time

templates http://legendyheroes.pl/download-templates.html

Heroes Alliance House Rules

- We break through the shifted guards:
No objects can be taken from under the shifted guards, including campfires, resources, and chests. If there are several guards on the passage, you can break through any of them. Obviously, you cannot use bugged passages (through a mine or a shifted mountain).
Notes:
* You can collect piles near mines without killing the guard;
* if the template provides for a passage without a guard, then it can be used (for example, balance);
* if you can get to a certain zone through several passages, and one of them has already been broken through, then to use the rest, you need to break through their guards as well;
* if there are many guards at the passage, and you saw that one of them was broken through by the opponent, then you can use the passage without fighting the remaining guards;
* if a resource or chest is located near a shifted guard, and it is unclear whether it should be guarded, then it can be taken.

- Direct Damage and Flight are prohibited;

- scrolls of levels 4-5 are prohibited;

- necromancy is prohibited - you need to disband the raised skeletons after each battle;

- you cannot recruit neutrals (except for Pandor and quests);

- you cannot build the Grail;

- you cannot visit the cartographer;

- you cannot upgrade creatures in the fort on the hill;

- you cannot upgrade creatures from hives and conservatories;

- Red Rush is prohibited. You cannot attack heroes and cities, or occupy an unguarded city on the first day using the growth bonus. You cannot buy a new army, use it, and then attack with old troops. For example, if you buy a Shakti with 3 stacks of troglodytes, you can only attack the opponent using one troglodyte. You can buy an army of the old growth and attack with it;

- Hit & Run is prohibited. You cannot run away or surrender during the first three rounds of the battle if you have inflicted more damage on your opponent than he has on you. You can run away or surrender in any case if this is the first action you take. Damage is counted based on the health of the dead creatures. For example, if 299 damage is dealt to a black dragon, it is considered 0;

Bugs:
- you cannot pass through bugged passages (without a guard or through a mine);
- you cannot use such bugs as "reducing the number of neutrals", "viewing the hero", "selling artifacts at inflated prices";
- "reducing the number of neutrals": you can only break through once against an un-upgraded guard with an upgraded stack if it guards something important (an inter-zone passage, an artifact, Pandor). You can break through non-critical objects as many times as you like.
- you can use the "view city" bug.

Stalemate:
the player with the smaller army must run away or surrender.
Examples: the attacking player has 5 hydras, the defending player has 1 phantom dragon. The defending player must surrender, run away, or fight the hydras. If there are shackles, the players must attack each other every round. If both players take a defensive position (for example, 1 centaur against 1 centaur) for 3 rounds in a row, then the attacker must run away in the fourth round - at the same time, in this round, the defender cannot cast spells or attack with his creatures (for example, you cannot cast resurrection)

Choice of castles and color:
Standard draft.

Restarts:
2x111 or 1x112.
- if the starting hero is not level 1;
- on slow roads.

On balance PC2:
Conservatories give resources – crbanks.txt
1lvl - 3000 gold + 6 wood and 6 stone
2lvl - 7000 gold + 8 wood and 8 stone
3lvl - 10000 gold + 11 wood and 11 stone + 1 artifact of type treasure
4lvl - 13000 gold + 15 wood and 15 stone + 1 artifact of type minor
Hives also have resources:
1lvl - 2500 gold + 4 wood
2lvl - 3000 gold + 6 wood + 1 artifact of type treasure
3lvl - 3500 gold + 8 wood + 1 artifact of type minor
4lvl - 4500 gold + 12 wood + 1 artifact of type major