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#74
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12.09.2011. R55Max (blue, Stronghold, Tyrax, Tyrax) def. theShevanesian (red, Tower, Nelka, Enova) 8m6a, 225.

111 No Dogs were built. Took a Goblin lair, 5 heroes.

112 An Orc lair was scouted, and there's a Wonder dwelling. But it can't be taken on day 1. Guarded by 50+ Ice Elementals.

113 Low on money, everything available has been taken, the remaining coins are with unpleasant guards and lie in stones. The road hasn't been scouted at all. Decided to take a rest, but changed his mind for some unknown reason, hoping to find a lot of gold in an unknown cave:)
Meanwhile, as the post-mortem analysis showed, the red player was doing very well - enough money, 3 scouts! It's easy to plan the game as if on an open map, a Mage lair.

117 1-5.7 in Ford. Goblin and Orc lairs. A green hero emerged from an impassable teleport. Took his Castle on day 122.

124 Sneaked into an adjacent junction.

125 Was driven out of the junction. Took a Horse lair on Inferno land.

127 In the Castle, the same as in Ford.

132 No money anywhere, only a mini-Gnome dwelling. 5 heroes. Not even enough to buy anything. A red scout comes out of the junction. There's nowhere for me to hang out. Trapped in a blue-green square. Going into contact is simply suicide. There are 2 Throne heroes.

134 Gathering the first army from 2 flanks.

135 3 Angels.

136 An enemy appears near my square. Enova with a superior army and stats is already very close. I decide to go into the underground dungeon, and block the path with lairs. I enter the dungeon, but it's a dead end! The path leads only to the second entrance to this dungeon, where Enova can go, going back is a guaranteed loss, and going into the dungeon is the same story. I think about surrendering, but there's still a small chance. Enova with Golems. The move shouldn't be very long. I return from the dungeon to the starting position, pass the army to the scout, and crash into the only possible option. I need to move the army, but their moves are already halved, because they were bringing the army to the Throne.

EPIC GAME: In general, I block the passage with two scouts and give it to the third, and the most interesting thing is that the second scout only increased the transfer by 141 moves :)+ blocked the way. Pikedarm ran up, took the army, and ran away as far as possible, but he's still not very far away. All that remains is :smile16:, that on the way, Enova will have to kill 2 scouts and lose precious moves.

Red's turn. Unexpectedly for me, Enova goes down towards the green (and it's not far from me either). She does this only because, as the post-mortem analysis showed, she didn't see the stopped Pikedarm with a powerful army. Tick for tick, cell by cell, the darkness of the map covered him :)

137 Enova blocks the exit portal and dives somewhere else instead of attacking my Castle in a couple of moves!
We breathe a sigh of relief... but also 1-5.7 in Ford :smile39:

142 Take the 3rd Throne.

143 Library.

145 - 212 In the dungeon, I gathered 4 Hives, took a Utopia (gave a helmet with 6 all stats, the rest is minor), a couple of Cyclops are almost maxed, the Throne is level 3, but I stupidly lost 3 Angels to the guard of one of the Hives. Also, I collected scrolls of Chain Lightning, Explosion, and Flight. At the end of the week, I even built a Citadel in my main Castle :)

213 - I'm going to the second Swamp dungeon. Looking for resources for GM 5.

216 Maxed out the Utopia in the Swamp. Gave a Gladius, all stats boots, Knowledge, Water Knowledge. Maxed out the Throne. Michael is going for an upgrade.

217 Reached the Utopia.

221 I take it, gave Titan Armor, Watchman's Shield.

222 GM5 is built with difficulty. Stood for flight in front of the mountain.

223 Took the Castle Companion, which the red player had been controlling since week 2.

224 I could only upgrade one Angel out of 9. Went to the dungeon.

225 On my turn, the red player attacks me in the dungeon.
In FB, there's an advantage in magic and stats.

Thank you for the game.

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