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Interportal - autumn 2011 The battle of sites - autumn 2011

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WoH Team:
Black Moses - 619027425
Danyt - 574028381
Lech - 632633085
M4-Masterkey - 603968265
Predrix - 612884464
Razer - 637011638
Smok - 646061395
Szeryf - 586432454
Wawrzyniec - 556011751
Wojrad - 584927860

Reserves:
Emil - 570427603
Hood -
Jansen -
Jany -
Pentacz -

WoH Rules http://www.h3.ligaheroes.pl/regulamin.html

According to these rules, we play the following templates: Jebus XL 130%, 2sm4d3 L+U 130%, PC2 L 130%, PC2 M 130%
1. FMG (Fight Misplaced Guards)
Players must fight the guards (neutrals) of zone connections, minerals (i.e., those lying next to a windmill/bank), and artifacts, even if it is possible to avoid the guard.
See notes:
- If a zone connection has more guards, it is enough to fight one of them;
- If there are more connections to the next zone, each connection must be treated separately, requiring a fight with the guard;
- If the opponent defeated a zone guard, the player is free to pass as well;
- If there is a random map generator bug and there is no guard to another zone or it is weaker, it is not allowed to go through;
- If neutrals guard only a mine, the player is allowed to take resources lying around;
- Players are not allowed to take the treasure first and then fight the neutrals;
- A player using DD/Fly must respect the FMG rule (first fight the guard and then enter the zone or take the treasure);

2. No first-day (red) rush
On the first day of the week, the red (previous) player is not allowed to use units from the new week against any units or flagged locations of the blue (next) player.
See notes:
- The red (previous) player cannot block any passages with units from the new week to stop the blue (next) player from delivering units from the new week;
- If the red (previous) player defeated a zone guard of the blue (next) player using units from the new week, they are not allowed to take any flagged locations;
- Units from new heroes are not a new army;

3. No Hit & Run
A player cannot retreat/surrender from the battle if they dealt more damage than the opponent – in the first three rounds. Counterattacks are not included. It is not allowed to use magic level 3+ by level 11+ heroes from prison.

4. No joiners
It is forbidden to join any neutral units. This does not refer to units from Pandora's Box.

5. Necropolis
Necromancy can only be used to compensate for losses. The number of skeletons (or any other units from the necromancy skill) must match at the end of each day.
See notes:
A player with Necropolis cannot build creature dwellings in other Necropolis (not including citadel, castle) on random maps Panic and Balance (PC) templates, and on the fixed map named Blockbuster.

6. Conflux
It is allowed to recruit only half (rounded up) of firebirds/phoenixes. The limit also applies to the dwelling.

7. Dwellings
A player may use only one 7-level dwelling. This does not apply to enemy dwellings.

8. No bank upgrades
It is forbidden to upgrade units from griffin conservatories or dragonfly hives.

9. Scrolls 4-5 lvl
Using 4-5 level scrolls is allowed for heroes that have an adequate level of wisdom and mage guild.

10. Game bugs
It is not allowed to use game bugs.
See notes:
Not allowed to:
- reduce neutral armies – allowed to retreat/surrender/lose one time attacking non-upgraded guards with an upgraded stack inside (zone, Utopias, and Pandora's Boxes guards);
- use the Artifact Merchants bug, which enables a player to recruit units for the opponent's resources;
- use Ghost Hero – a hero without units;
- sell artifacts above their value;
- check the skills and spells of enemy heroes.
Exceptions: watching the quantity, earnings, and garrison of enemy towns and the number of units that your opponent is able to buy.

11. Weeks/Months creatures events
A player can claim to load an autosave if there are double or +5 population of 6-7 level units.

12. Restart
Players can take 2 restarts (1x111+1x113): 1 on the first day and 2 not later than the third day of the first week.
See notes:
Immediate restart if there is a Dirt Road, if the starting hero isn’t level 1, if the starting town has no fort, or if the player starts with more than 1 town.

13. Hill Fort, Cartographer, Grail – removed from the map with file objects.txt
It is not allowed to use Hill Fort, Cartographer, and Grail.
We play with the file – objects.txt – which reduces unwanted blocks from the map by removing unnecessary objects (i.e., removes obelisks, Fort, Cartographer, Tents) and adds the possibility to generate Crypts on Lava, Rough, and Subterranean.

14. Pat situation
If both players are not going to finish the battle, then the attacker must flee/surrender. If, for example, 100 golems cannot kill 1 ghost dragon that flies away, the player avoiding the clash (here, the dragon) must always flee/surrender.

15. DD, Fly

Dimension Door and Fly can be used only once per day (for each hero), and we cannot cross any zone using these spells.

Different rules apply to PC2.

PC2 is a Polish balance:

No necro,

No dwelling – removed from the map with file objects.txt
Conservatory Gryphon: you will not get angels – crbanks.txt
about 1lvl - 3000 gold + 6 wood and 6 stone
about 2lvl - 7000 gold + 8 wood and 8 stone
about 3lvl - 10000 gold + 11 wood and 11 stone + 1 treasure
about 4lvl - 13000 gold + 15 wood and 15 stone + 1 minor
Dragonflies hives: you will not get wyverns
about 1lvl - 2500 gold + 4 wood
about 2lvl - 3000 gold + 6 wood + 1 treasure
about 3lvl - 3500 gold + 8 wood + 1 minor
about 4lvl - 4500 gold + 12 wood + 1 major

We play with the file – objects.txt – which reduces unwanted blocks from the map by removing unnecessary objects (i.e., removes obelisks, Trading post, Fort, Cartographer, Tents).

sptraits.txt - includes all information about spells. Changes: in the town guild, there is no DD, Fly, TP, Waterwalk, Scuttle, and Summon Boat; Magic Mirror is now a level 3 spell.