I built on the first day with Castles, a head, and an external dwelling of archers; on the second day, I took 6 Angels, 20 Vivi, a Shield +3+3 and a small axe, sent 2 Angels to break through to the corner village, moved the rest into the center and started "squeezing" the reds hoping they were in a bad spot, since their gold was constantly shown as low; Angels became my home building. They accepted on 131 with a full buyout, upgrades, 5 Angels, a Light with SP 11 and Bracers; Katya died and dropped artifacts, but by that time I had already decided to switch to Zubin, who had picked up some good skills. Then Solmyr went to finish me off with 4 Angels, but while he was on the way, I found something to meet him with; he bought back with 1 Angel, killing 2 of mine and the remaining shooters. After that, we mostly cheesed remotely; got lucky with a corner village — Rampart, built a Chain there, a Portal on the second try, then Armageddon and Dimension Door, took the blue computer — Castle, built Angels there, grabbed Griffin Conservatory 3+3. At the end of the fourth day, Solmyr jumped into the starting zone, killed Luna there, traded a dozen Vivi for 1 of my Angels, took the dwelling spawn, but his army was still weaker throughout the whole game. Then Solmyr ran off, and I retook the starting zone. At the start of the fifth day, when most of the map had been eaten through joint efforts, a treasure zone appeared with a Utopia, a Wristband, and +1 Speed; I was just about to take it when Solmyr snuck up to the starting zone and hid in the lift, apparently planning an attack.
I could have dashed for the Wristband or Speed and returned, but I decided to attack anyway, in case he ran off. The finale after Solmyr's Armageddon came down to a showdown between my 15 Archers under Anti-Magic and summoned Fire Elementals, of which over 160 or so appeared per wave. I deeply regretted not equipping the Blackshroud of the Dead Knight; Blind would have easily solved it, but without it, I had to struggle, and in the end, the Chain helped — it killed the remainder of one Fire Elemental stack and weakened the second to the condition needed for the Archers' strike.
Thanks for the game.