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I agree. I suggest the following: divide the amount of mercury and the total skill points by the number of days spent on completing the game. It's not an ideal option, of course, but I think it would be fairer.
However, your suggestion regarding mercury makes sense because the dependence on the amount of time is more strict here. Although, it is not linear either...
In general, playing for resources and playing for the number of skills is a rather interesting process in itself. There are many tactical tricks and maneuvers. For example, we exchange all the remaining units and artifacts at the end of the game for experience, and then visit trees that increase the level – and there you have a large total of skill points. Or, we exchange units for resources (in this case, for mercury), build a treasury in the rampart, and spend finances only at the beginning of the week, and at the end – we save to get +10% to as large a sum as possible... We hire heroes with the secondary skill "Estates," with a specialization of "+gold" or "+resources"... The goal is to control as many mines as possible, build a resource storage in cities, and collect the Horn of Plenty as quickly as possible...
There are many other things, but all these tricks, as a rule, reduce the speed of completing the map – that is, they work against the main goal of the game – to spend as little time as possible. Here, it's either speed or economy... And combining everything in one tournament, in my opinion, is not rational.
