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Effect of the butterfly

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#19
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Thank you, Marmot, for the high praise of this map, for the detailed feedback, and for your suggestions. :o

The location of the first tent was chosen in the context of the butterfly legend, where the first hint about the player's possible actions is found, and the second, as you noticed, is indicated by the sign at the gate. I also wanted to add another event for a specific day, but I abandoned that idea. Searching for it gives the opportunity to explore the map, find many useful items, and it's always more enjoyable to do this with a specific goal in mind. But that's just my personal opinion.

Of course, as you have already understood, the map is designed to be completed in different ways, and leveling up the Necropolis is just one of them. Your "Plan B" with Lord Haart also worked for me when I played it myself. ;)

I'll fix the issue with the Seer; I noticed this flaw a long time ago, but I just haven't had the time to fix it. I'll also correct the Gate Guardian so that it stands as it should. :D As for the Azure Dragons, I'll think about it. Of course, giving the player such powerful creatures, even if only for a short time, made me hesitate. Because the joy of possessing such power can tempt you to make rash decisions when leveling up your hero. :smile04: :smile08:

But ultimately, players have different skill levels, so this might be useful for inexperienced players if they are smart enough to take advantage of the opportunity. Overall, I'll think about what to do with this.

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