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Barbarian

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#40
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Wow, Moses, you really got fired up about the post-industrial age! :p I was almost moved to tears... Where in Russia are you observing such an age?! That's probably why you come up with these ideas about Barbarians – you yourself live like a barbarian in the heart of Siberia. But that's just a side note. You really hooked me, you clever devil!!
About your idea: it's really COOL, if the right people heard it... The only thing is that you need to think about the abilities of the creatures! The idea of a "through-and-through axe" (what a horror:eek: !!) was very appealing. You came up with a great idea about mega-tactics and special hero skills – that's the best part. I think that the idea of rituals as a way to modernize magic in the game (like runes) is also good.
What I didn't like is this: I respected the Barbarians the most in Heroes 3 because you could develop very quickly with these creatures and defeat the nearest opponent. Therefore, the idea of a small increase and enlargement of creatures (which would definitely multiply freely without any restrictions;) ) won't appeal to players who dynamically build their castles (and I'm sure that's exactly the kind of players who loved the Barbarians in Heroes 3!!). In my opinion, with the introduction of city levels in Heroes 5, there is now almost no choice in building a Capitol or upgrading creatures first – this is a loss. IMHO, it would be good if the Barbarians could break this system!!:D
My respect – you really put in a great effort, I probably couldn't have done it!!
P.S. Я как автор сообщения благодарю Алфавит.
За любезно предоставленные буквы..:p