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Suggestions for RPG development.

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#3
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Regarding abilities:
I suggest giving each character a new ability every 3 levels.
Initial abilities are determined by the player and the GM (i.e., at level one, a Knight won't be able to block an enemy's attack from 300 meters away).
The effect of the ability increases with each level.
For example: Berserk gives a greater strength bonus with each level and increases the duration by 1 turn every two levels.
Initial abilities should correspond to the character's class.