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Ah yes, what should I write about the game? In my opinion, the Mafia players did an excellent job! Specifically, I mean that almost until the very end, no one suspected the real criminals, and the town was lost in accusations, executing and killing each other. That's what I call a psychological game! The Mafia also successfully used the role of the patrol. I introduced it precisely to diversify the gameplay, because everyone was already used to blindly believing the investigator. In general, I think that Kit deserves special mention for her good game; everyone thought she was a town member until the very end (which is why she survived...).
The town was, of course, in a vulnerable position because it didn't know many of the nuances, but it had leadership. The main thing is that it didn't act rationally. By the way, the Mafia could have won on the 5th day if they had made the right moves. So, that's it. And the serial killer was great, too! Although I was a little scared that he was active for two nights, it was precisely this that allowed the Werewolf to survive.