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Gardholm. Chapter One.

#12
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There's no point in staying in the city; the army is more than enough to invade the dwarven lands. After capturing the second city (the one at the gate), you can build a tavern, which solves the problem of replenishing the army. The Dungeon campaign is indeed a bit drawn out.

Added 21 hours 40 minutes ago
Reporting: on Veteran difficulty, the playthrough took 199 days, 1525 points, and I got the "Jin" badge. The hero was level 36 at the end. What I would change: 1. I would prohibit building a tavern in the dwarven city (Rungard, the one at the gate), as well as in the other two. Instead, I would add another prison with a human hero on top (preferably a female hero like Frida, or someone else with their own icon, saying something like: "Oh, savior, my dear, I am yours until death!!!") - she would bring reinforcements. 2. I would also move the prison with the dwarven king to Rungard - so that there would be a reason to develop it. Maybe even set a task so that it is specifically he, the freed king, who takes the last city. Then it would become more challenging. The map is good and interesting; there are plenty of places to explore. Naturally, it's for those who enjoy a long game. But to make it not too tiring, you need some nice features, like a "unique appearance" for each hero.