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Message from R55Max
No, they are not like that. There are quite a few situations where you have to calculate the retaliatory damage to avoid losing not only skeletons, but also vipers, unicorns, or angels, etc. And what's wrong with 20 griffins against 100+ corpses? As Vicc said: if I know for sure that I will win against the neutrals with this army, then they must fall. He said this about their lack of morale. And I ask, if I know for sure that I will defeat the neutrals, why should I pay with time? And in one day, you can kill all the top-tier creatures with such an army, but lose time simply because it's impossible to speed it up due to the huge number of turns. IMO, it's simply unfair to take away time for something you are actually playing and fighting for, instead of just idly waiting.
And can I get saves of such battles/turns with long fights that burned (or would have burned) the timer? I'm not kidding or trolling. I'm really interested. Preferably, your own saves, of course.
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Here is a save from a very interesting 2v2 scenario.
Brogh takes the dwarven stronghold, version VT. IMO, this is a battle that kills the timer (at least, I didn't know an optimal strategy in advance).
Земля нуля.
Все в ней нулево и кукольно.
Все в ней нулево и кукольно.