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#290
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Vasutka (red, random, Dungeon, Deemer, Deemer) def wishmaster (blue, random, Tower, Risa, Risa) 147 2cm4d3
The game gave me a mediocre map with a goblin lair, a crypt, and a couple of gnome huts. At first, it seemed like I was doing well, but then a pack of wolves attacked my main town, and then 20+ moral horned demons attacked while I was moving, reducing the number of goblins by almost half. To top it all off, Deessa, who was aiming to become a powerful player, entered a near-maxed crypt on a swamp, picked up spearmen, gnolls, and lizards, and forgot that she had created an antimoral aura... The remaining goblins, fleeing from zombies, are now antimoral, and Deessa is gone. After that, my own morale drops significantly, but I have a starting Rissa who got a defense bonus, and the nagas in the stronghold are somehow holding on.
For the second week, I've been gathering resources, but haven't done anything particularly significant. I built djinn, upgraded the nagas, and built gargoyles. I'm heading along a rough road to the Dungeon – either to find something worthwhile or to get killed by an opponent. The Dungeon surprises me: near the exit to the treasure room, I see... 5 hives! I take everything with 131, and get 30+ ducks from them. I get Maslou, defend against artifacts, including the Titan's Cuirass for a hundred gold. Finally, I get a castle and upgrade the djinn.
On the fourth week, my opponent arrives, and a battle of noobs begins. I drive Deemer back with 2 angels, who destroyed all my ranged units with 2 chain lightning spells, but the vivs under the djinn's antimagic remained intact. In the treasure room, I found 3 more hives, and took them – now I have 48 vivs and single units. With this army, I met Deemer, who had arrived in the treasure room, but mana decided the outcome.
Thanks for the game!

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