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1. Imps. Even if the hero isn't a powerful mage, depriving the opponent of mana is useful. 2. Greater Demons, due to their jump ability. 3. Fire Hounds. Similar to Cerberuses, but with fiery breath. 4. 50/50. It seems to me that they are equally effective at each stage of the game. 5. Against neutrals – Nightmares, against heroes – Hellhounds. 6. First, Lords, then Pitfiends. 7. I like them equally. It seems to me that Archdemons are better against neutrals, to pull archers closer, and Archdevils are better against heroes (especially strong ones). Then there is a higher chance of losing a unit, and reinforcements will be very useful. Although, lately, I've been using Archdemons more often.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"