SetObjectEnabled("zd1", false);
function zd1F () MessageBox("Maps/SingleMissions/Gardholm/kluch.txt"); SetObjectiveState("zadanie4", OBJECTIVE_COMPLETED); Trigger(OBJECT_TOUCH_TRIGGER, "zd1", nil); end;
Trigger(OBGECT_TOUCH_TRIGGER, "zd1", "zd1F");
The building is disabled, but everything below it doesn't work :smile45: