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Everything depends solely on the skill of the players and their knowledge of the strengths and weaknesses of their opponents. There's no point in listing everything; experienced players already know it all.
Also, it's important to consider the starting conditions. It's amusing to hear how players with a conservative approach manage to defeat opponents with 160 griffons in the second week... A real game involves playing at 200% and engaging in battles with a large number of troops (as seen on the loading screen of SoD), otherwise, what's the point of playing a match that lasts only 20 minutes? For that, there's SC II...