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"Newcomer-2011. Summer"

#552
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Tomash (red, Dangeon, Shakti, Shakti) def vanobsb (blue, Fortress, Tazar, Tazar) 216, 2sm4d(3)

the game turned out very long, we played for probably 2 weeks, about an hour or two every couple of evenings or so

we started on the first attempt, Shakti brought 3 stacks, near the Castle there's a stable and a crypt, not far from an external dwelling of Troglodytes, I decided not to look a gift horse in the mouth. on the first day I broke through off-road onto the snow, checked the Griffin Conservatory - 100+, went into the metro - there I lost half of the Troglodytes on upgraded Harpies, the secondary hero under the ground turned out to be native, but I only reached him on day 121. in the native Castle 1-5 in the Citadel. on the second day I cleared another direction of my spawn, the arena, an artifact +2 Spell Power, a Dwarf Cottage of 20, a passage to the grass, sent scouts there, and turned back to the Griffin Conservatory, took it on day 131, it turned out to be level 3, already having a double build 1-5 in Citadels from two Castles. went to scout and clear the snow, took 2 Dragon Fly Hives, a shield +3, a couple of Naga Banks, Cyclops Stockpiles and Medusa Stores. broke through an external dwelling of Giants, there was also a scroll of Implosion lying there. I'm building Mage Guild level 5. need to clear the treasure zone, scouted 2 exits - on the snow and in the underground. split up and went into the underground treasure zone. on day 141 with the growth from two Castles I clear the treasure zone, Griffin Conservatory level 3, Naga Bank, 2 Dragon Fly Hives, a max Dragon Utopia. in the Dragon Utopia I lose an Angel, but the drop was excellent, stats 20 20 16 16, near the Dragon Utopia I see a quest artifact for 50+ Ogres, take it, a hut on my main hero gives a Rust Dragon.
the opponent doesn't show his stats, Mage Guild level 5 also gave Implosion, level 4 is only Chain Lightning, I decided I need to go to the next treasure zone, get at least some control, along the way I take Cyclops Stockpiles and build a Mage Guild in the Tower. a very diverse army, so I even took Leadership, and many decent stacks that can have their say, I have to give Fireball to the scout heroes because there are only 7 slots in the army, and they also slowly lose them.
I go through the treasure zone, capture the Artifact Market, spend resources and buy an Earth boost, the next turn I come out to the metro without guard, no movement points left, I climb into the metro and wait, meanwhile in the Tower Mage Guild level 4 gives Town Portal, but there's no one yet to take and transfer it.

Tazar attacks, stats noticeably weaker, I get the first turn because of the Rust Dragon, immediately minus a stack of Wyverns with Implosion for 2250, the opponent has Mass Haste and Berserk, which strangely only took effect in the second round, when the defeat was already obvious. at the start of the third round the opponent casts Armageddon as a farewell, my Implosion finishes off the last stack of Lizardmen, gg wp.

a very long game, the double build decided it of course, but not as much as I expected, because the opponent had external dwellings of Wyverns, Lizardmen, and Hydras on his main, plus a secondary Dungeon with a portal, so he had not much less meat, and also the fact that I immediately thought that Tazar needs to be countered with magic, while the opponent didn't come up with anything against anti-magic, in the end I seriously lagged in spells and Spell Power.

thanks for the interesting game, I really enjoyed it.
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