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It seems like control over such enthusiastic players like myself is being established :) . Otherwise, it's becoming unclear who is driving the main plot – the game master or us (I'm only talking about the participants in the campaign, where they've already started throwing situations at each other to resolve, but so far, they haven't deviated too much from the original idea). After all, someone needs to keep us in check so that we don't get too carried away with our own initiatives.
I also took the test, and... your calling is wisdom (you translated my nickname from English, right? Just out of curiosity? Although, a long time ago, I chose the nickname myself, so it should be like that). Judging by my gameplay, I usually solve problems peacefully; I don't go around chopping heads off – and that also aligns.
The beta version is a good thing; it will allow us to get acquainted with it (so to speak, to fine-tune the mechanics).
As for me, they wrote that I'm a pathological lucky guy who constantly gets into trouble and always comes out unscathed! :) I like this image even more than "a mega-cool hyper-mage"; it's more interesting